package o;

import com.huawei.hwphy2d.physical.util.BarrierParameters;

public class fzy {
    public float ˊ;
    public Object ˋ;
    public fzg ˎ;
    public float ˏ;
    public float ॱ;
    public boolean ॱॱ;
    public gaa ᐝ;

    public fzy() {
        this.ˎ = null;
        this.ˎ = null;
        this.ˋ = null;
        this.ˏ = BarrierParameters.FRICTION;
        this.ॱ = 0.0f;
        this.ˊ = 0.0f;
        this.ᐝ = new gaa();
        this.ॱॱ = false;
    }

    public void ˊ(fzg o_fzg) {
        this.ˎ = o_fzg;
    }
}
